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NPC Generator

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Advanced [show]


Guy Marley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered monstrous two handed axe and tarnished greataxe as well. His feathered hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.

Personality: This man loves painting and to teach people painting more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Guy Marley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 15 (+2)8 (-1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Slave, Rich. Occupation: Fisher

Voice: German accent

Attributes [hide]

Gerald Clapham, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills History +3, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Onyx (40 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Anthony Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.

History: He was born in a small island village. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to be a scribe again

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Anthony Bradshaw, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 14 (+2)6 (-2) 14 (+2)14 (+2)
Skills Deception +4, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 11000 cp. 2 Holy water. 4 Antitoxin.


Social Check DCs


Drogo Alby, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Mayor uniform. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears a broad hat to cover his moderate length white hair. He has several tiny aquamarine earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He was born in a small island village. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and to be a bather again

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Drogo Alby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 16 (+3)14 (+2)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Gerard Ashley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He keeps his silver hair in a pixie cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: Gerard was born with his father's beautiful face. He was an apprentice working in his father's forge. He has achieved small success as a Shipwright.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Pacifist. Flaws: Addict. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Gerard Ashley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Moss agate (5 gp). Violet garnet (700 gp).


Social Check DCs

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