Guy Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is smooth and relatively long. His blue unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Rich, Religious. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. 1 Masterwork Light wooden shield.
Simon Washington, Male Human [Permalink]
Personal [hide]
Description: He wears black trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His white hair is drawn into a tight pony tail with a cross scrunchie. His fierce amber eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Roofer and found it very stressful. He has achieved small success as a Roofer.
Motivation: He would like to get married and retire; and he is greedy
Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Job, Has a crush. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Robert Ainsley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.
History: Robert was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Ugly, Insane, Antagonistic, Selfish. Bonds: Family, Adventurer. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 26000 cp. Deep green spinel (100 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Chrysoprase (40 gp).
Manfred Beckwith, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He has done his best to style his white hair to look like a famous performer. His gray eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing music.
History: Manfred was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to get laid; and further expansion of business
Ideals: Artistic. Bonds: Has a crush, Job, In love. Occupation: Interpreter
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gomory Churchill, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair and beard is wavy and long. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 400 gp. Fire opal pendant on a fine gold chain (1100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
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