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Advanced [show]


Wymar Kent, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: The child of southern immigrants he idolized his father. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Wymar Kent, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30 pp. Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Roger Fulton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His tied-back hair is chestnut. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is compelled to act according to his religious beliefs

Ideals: Joker, Philantrophist, Justice. Bonds: Religious, Debt. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Fulton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Conrad Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: To share knowledge with the world; and expand his business

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Poor, Job. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

Conrad Windsor, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roland Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. He has done his best to style his black hair to look like a famous performer. His eyes are gray.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Farmer business at a young age. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Athletic, Professionalism, Optimist. Bonds: Job, Immigrant, Family. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Roland Melancon, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roland Brandon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He is generally shirtless and showing off his tattooed chest. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Religious, Nature. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Roland Brandon, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Chain shirt. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs

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