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NPC Generator

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Advanced [show]


Percival Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man is wearing a perfectly clean shirt and pair of pants. He has black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His arcane abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: To clean up the streets; and a need for knowledge about a nearby landmark

Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Guardian. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Percival Hadleigh, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Hunter Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a brown cloak and cross-gartered pastel stockings. He keeps his black hair in a flapper bob. He has several tiny opal earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Hunter hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Shy, Impulsive. Bonds: Rich, Enemies, Nature. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Hunter Brandon, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He keeps his blonde hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Anselm took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Rich, Slave. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Anselm Watson, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Patrick Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright green suits and hats. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His eyes are hazel and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Patrick took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Job. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Patrick Marleigh, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Clerebold Weston, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He keeps his long silver hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Military, Has a crush. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Weston, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 12 (+1)7 (-2) 9 (-1)16 (+3)
Skills Investigation +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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