Bernard Tatum, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his black hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Bernard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bernard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bernard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor, Adventurer. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Tim Benson, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.
Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of southern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Tim's homeland. Tim decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Extrovert, Philantrophist, Fighting. Bonds: Attractive, Immigrant. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp.
Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a tan armored body suit, with a simple green line shooting up and back down, marred by teas. His red hair is styled in orderly dreadlocks. He has brown eyes and a tan hat with a green feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp. Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His blonde hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Impulsive, Fearful. Bonds: Slave, Family. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Star rose quartz (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Adelard Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of halberds on his belt, each one with a opal on the hilt. He sports a flattop hair cut. His blue unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. 1 Holy water. 2 Antitoxin. 8 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!