Robert Nash, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. His hair is short and brown. He has gleaming, smiling amber eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and to end his boredom
Ideals: Optimist. Flaws: Mundane. Bonds: Slave, Immigrant, Rich. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Moonstone (80 gp).
Gomory Mitchell, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. He wears his chestnut hair up. He has violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast plains. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Nature, Military. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp.
Balimaar Rylan, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a green suit, brown shirt, and white tie. His tied-back hair is golden. His eyes are amber and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: Gifted from a young age, Balimaar studied abroad. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.
Motivation: To reunite with his absent mother; and revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Trey Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a brown poncho over his likewise colored trousers and shirt. He keeps his long red hair kept up in a rat tail. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly, Disease. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 90 pp. 1 Smokesticks.
Wymar Hallewell, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a black shirt with thin red vertical stripes and grey pants. His red hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Wymar was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Family. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +3
Possessions: 900 sp. Banded agate (6 gp). Coral (40 gp). 1 Masterwork Common Melee.
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