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NPC Generator

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Advanced [show]


Dean Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears violet cloth garments or leather armor. He has shaved his head bald. His eyes, though not visible through his cowl, are brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Forgetful. Bonds: Rich, Criminal record, Job. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Dean Hamilton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)14 (+2) 17 (+3)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. 2 Tanglefoot bags.


Social Check DCs


Guy Kent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Bowyer, who enjoyed hunting, Guy was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Job, Slave. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Kent, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1200 sp.


Social Check DCs


Ernest Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears a broad hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: Ernest was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Optimist, Logical. Bonds: Adventurer, Rich, Attractive. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Ernest Pinkerton, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)5 (-3) 14 (+2)9 (-1)
Skills History -1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Norman Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Norman Cotton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Clerebold Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered greataxe and tarnished halberd as well. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Poor. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Clerebold Clapham, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 7 (-2)7 (-2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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