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NPC Generator

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William Stanford, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail, he is not a threatening figure. He keeps his chestnut hair in a flapper bob. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, William studied abroad. William was born on a far northern forest where he grew up under the tutelage of his mother, an expert Laborer. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and he has money and likes to spend it

Ideals: Justice, Gifted. Flaws: Addict, Ugly. Bonds: Immigrant. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

William Stanford, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Ernest Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is wearing a long, black cloak. His right leg appears badly burned and disfigured. He keeps his red hair in a pixie cut. He has gleaming, smiling violet eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and further expansion of business

Flaws: Shy. Bonds: Job, Immigrant, Adventurer, Religious. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Ernest Tatum, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Winthrop, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with deerstalker hat. With bright blonde hair and a scraggly beard. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Doctor in town.

History: Thomas was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered painting. He struck the Doctor job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a doctor and was forced into it by his family

Ideals: Artistic. Flaws: Sensitive. Bonds: Job, Family. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Winthrop, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Shane Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair, while still mostly white, has prominent grey streaks. His gray eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Shane was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shane decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Insane, Shy, Mundane. Bonds: Criminal record. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Shane Blackwood, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)18 (+4) 12 (+1)17 (+3)
Skills Deception +5, Religion +6
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Home, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Tim studied abroad. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He got away from his former life and has fallen to alcoholism.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Debt, Guardian. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Tim Home, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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