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NPC Generator

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Advanced [show]


Adelard Browning, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large white mantle and cape that has been intricately interwoven into his tan robe. He sports a long white beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Adelard Browning, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)9 (-1) 13 (+1)14 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. He worked as a nervous Stableman and found it very stressful. He has drifted from career to career and currently works as a Stableman.

Motivation: To end his boredom; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Logical. Flaws: Impulsive, Mundane. Bonds: Job, Enemies. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Gerald Enfield, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Graham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large black mantle and cape that has been intricately interwoven into his tan robe. With a patchy blonde beard and wild blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Bertram Graham, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Haley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. He is bald on top and has large red tufts of hair around his ears. He has several tiny ruby earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a very good compulsive liar and kleptomaniac.

History: The child of southern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record, Immigrant. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Gomory Haley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 17 (+3)6 (-2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2000 cp.


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his long white hair kept up in a rat tail. His brown eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted arcane powers by his dying brother.

Motivation: A rival would like him out of the picture; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Gerard Home, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3200 sp. 1 Half-Plate.


Social Check DCs

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