Jocelyn Royston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His red hair is lengthy and is close to two feet long. This brown eyed northerner is not easily forgotten.
Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a slaver, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted arcane powers by his dying sister.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical, Fighting. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp.
Gilbert Kendall, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is typically in his Cartwright uniform, marred by sweets. His chestnut hair is thinning but still full. His eyes, though not visible through his cowl, are violet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He struck the Cartwright job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1200 sp.
Gunter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. His gray eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2700 sp. Alexandrite (400 gp). Deep green spinel (130 gp).
Anselm Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin tan vertical stripes and grey pants, and carries longbows. He wears a feathered hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 500 sp. 1 Everburning torch. 3 Acid flasks.
Roger Hayhurst, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and very much looks the part of a Spy. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes, though not visible through his cowl, are violet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. He struck the Spy job and began his own company from there.
Motivation: Further expansion of business; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Attractive, In love. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp. Silver pearl (80 gp). Amber (80 gp). Obsidian (5 gp). 1 Masterwork Thieves’ tools. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
