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NPC Generator

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Advanced [show]


Bernard Altham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. With bright red hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the west, but his parents moved at a very young age to the south. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Rich. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Bernard Altham, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 15 (+2)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ralf Harlan, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long chestnut beard, and similarly colored long hair. His fierce green eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Secretive, Depressed. Bonds: Adventurer, Immigrant. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

Ralf Harlan, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)18 (+4) 6 (-2)10 (+0)
Skills Animal Handling +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Sylvan, Giant, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Blythe, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: He got into the Mercenary business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Patrick Blythe, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Chad Bradly, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, yellow cloak. He has a long golden beard with little hanging trinkets. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Chad Bradly, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Drogo Soames, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple grey robe with tan stripes complete with hood. His moppish red hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Mercenary in town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Disciplined. Bonds: Immigrant, Rich, Job, Religious. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Soames, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Zircon (50 gp). Violet garnet (600 gp).


Social Check DCs

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