Norman Clare, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair, when down, is lengthy. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.
History: He was born in the south, but his parents moved at a very young age to the east. Norman was born on a far southern forest where he grew up under the tutelage of his mother, an expert Sage. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home; and to clean up the streets
Ideals: Entrepeneur, Gifted. Bonds: Poor, Guardian, Immigrant. Occupation: Sage
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Elven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Anselm Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 10 pp.
Theobald Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his bastard sword. He has dyed his greying white hair a little too much giving a sharp white color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a xeno-phobe, disliking non-Humans.
History: A powerful brothel owner made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Flaws: Insane, Racist. Bonds: Criminal record, Mentor. Occupation: Cartwright
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Darlington, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has a long golden beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. 1 Minor magic item.
Trym Pickering, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is blonde and curly. His eyes are a pleasant brown.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot resist a sob story and will often dote over anyone who has one.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Server
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3100 sp.
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Their contribution stands as a beacon of hope for all adventurers!