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Advanced [show]


Reynard Reed, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large black tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Reynard Reed, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adelard Elton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and dresses in violet turtlenecks beneath a black coat with green slacks. He wears his hair in dreadlocks. He has a dull look in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable.

Ideals: Logical. Bonds: Family, Criminal record, Job. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Adelard Elton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Bertram Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his axe always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his black hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Family. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Bertram Cumberbatch, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 4 Tanglefoot bags. 5 Acid flasks. 4 Holy water.


Social Check DCs


Drogo Soames, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His head has been shaved. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He takes great joy in being the best Dilettante in town.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Drogo Soames, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a white poncho over his likewise colored trousers and shirt. His auburn hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and find a way to reverse the transformation of his brother

Flaws: Disease, Forgetful. Bonds: Attractive, Nature. Occupation: Roofer

Voice: French accent

Attributes [hide]

Theobald Branson, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2300 sp. Jasper (80 gp). Azurite (15 gp).


Social Check DCs

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