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Advanced [show]


Adam Altham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. His silver hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against goblins; and revenge

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Criminal record, Enemies. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Adam Altham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Brixton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His right leg appears badly burned and disfigured. He keeps his brown hair in a pixie cut. His gray eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Courier again; and find a way to reverse the transformation of his sister

Flaws: Secretive, Ugly. Bonds: Job, Family. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Robert Brixton, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Athletics +3, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. 2 Thunderstones. 1 Smokesticks. 1 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of daggers on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Heiser, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 18 (+4)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 14
Languages Common, Auran, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Amber (90 gp). Amethyst (90 gp).


Social Check DCs


Drogo Hadleigh, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He is an epitome of beauty. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Drogo Hadleigh, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Thomas Addington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He became a Marshal soon after.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to be a mason again

Ideals: Gifted, Professionalism, Fighting. Flaws: Insane. Bonds: Job. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Thomas Addington, Male Human Fighter 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)17 (+3) 7 (-2)14 (+2)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Draconic, Halfling, Druidic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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