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NPC Generator

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Advanced [show]


Chad Bradford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Athletic, Justice. Flaws: Insomniac. Bonds: Rich. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Chad Bradford, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Peter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown costume with the symbols of magic on his torso. His blonde hair is matted, messy, and big. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Baker.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Peter Winterbourne, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Wymar Benson, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Guard. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Selfish, Disease. Bonds: Poor, Attractive, Job. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Wymar Benson, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Azurite (14 gp).


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with green stripes complete with hood. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: Born to a Scribe, his father struggled to pay the bills. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Revenge; and he wants revenge against giants

Ideals: Optimist, Gifted. Bonds: Poor, Job, Enemies. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Heiser, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)11 (+0) 16 (+3)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich northern family. He has had some formal writing training, and achieved minor success. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Staurheim, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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