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NPC Generator

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Advanced [show]


Percival Walpole, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His auburn hair is greasy and uncared for. His eyes are hazel and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Justice, Logical. Flaws: Ugly, Antagonistic. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Percival Walpole, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Hematite (15 gp). Azurite (15 gp). 1 Breastplate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


William Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has done his best to style his golden hair to look like a famous performer. His green eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Mentor. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

William Oakley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Peter Oakley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears black leather gloves, a black jacket, and tight pants. He has a small bristly mustache and wavy silver hair. His blue eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: Peter was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and marry his brother to traveling adventurers

Ideals: Philantrophist, Gifted. Bonds: Job, Family, Adventurer. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Peter Oakley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Star rose quartz (20 gp).


Social Check DCs


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man tends to wear a large yellow jacket. His golden hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.

History: Born in the west to a Miner, Everard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult.

Ideals: Optimist, Professionalism, Entrepeneur. Bonds: Job. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Everard Bentham, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears just a black suit. His chestnut hair is lengthy. His brown eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Bertram Shirley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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