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NPC Generator

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Advanced [show]


Charles Burton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is red and curly. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Burton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 11 (+0)18 (+4)
Skills Athletics +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6

Possessions: 1900 sp.


Social Check DCs


Balimaar Deighton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is dressed in an above average manner. He wears a feathered hat to cover his moderate length black hair. His eyes are green and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Balimaar was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Impulsive. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Deighton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)12 (+1) 13 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Trey Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple pastel line shooting up and back down. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a flattop hair cut. He has gray eyes and a brown hat with a pastel feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trey's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Trey Barton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long blonde hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 11th year, his parents were killed by a brigands raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: Religious, Poor, Enemies, In love. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Ramsey, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. Sard (50 gp). Freshwater pearl (11 gp). Red-brown spinel (70 gp).


Social Check DCs


Kyle Clapham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair is cut short. His violet eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Kyle Clapham, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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