Roger Adley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. His long chestnut hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He uses divination through singing.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
Raymond Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His chestnut hair is smooth and relatively long. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Opinionated, Persistence. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
Everard Dayton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of greataxes on his belt, each one with a emerald on the hilt. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.
History: Born in the north to a Fortune-teller, Everard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Wymar Hampton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has done his best to style his golden hair to look like a famous performer. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the large cave and found the beat up greataxe and armor he uses now. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants to raise his children well
Flaws: Ugly, Shy. Bonds: Nature, Family, Enemies. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 300 gp. 1 Masterwork studded leather. 1 Masterwork studded leather.
Gerard Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears white trousers with pastel and blue striped suspenders. He wears various colorful collared shirts. He sports a long red beard, and similarly colored long hair. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He is a great chef.
History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted, Athletic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 36000 sp. 1 Masterwork Light steel shield. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!