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NPC Generator

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Advanced [show]


Theodoric Darby, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His small hat is riddled with cuts and holes. His amber eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: The child of eastern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theodoric's homeland. Theodoric decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Bonds: Immigrant. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Theodoric Darby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Cloth of gold vestments (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his brown hair down. His eyes are green and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Athletic. Bonds: Rich, Attractive, Adventurer, Slave. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Simon Blyth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


William Brandon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He carries with him a set of bows on his belt, each one with a topaz on the hilt. He has a very tight haircut. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.

History: He is a Chromatic Dragon in disguise. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Blacksmith like his father before him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

William Brandon, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 18 (+4)14 (+2)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a violet and grey robe with the hood down. He keeps his long blonde hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Flaws: Disease, Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Law, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Read, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He has a moderate pudge and is not very fit. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Theodoric Read, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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