Kody Beitz, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He sports tan clothing, slightly heavier than average wear, and his gloved hand is found clutching a greataxe. His auburn hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: Born in the east to a Cartwright, Kody learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. White pearl (60 gp). Freshwater pearl (8 gp).
Anselm Tyndall, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, he is not a threatening figure. His brown hair is singed and shortened. His violet eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Unemployed, but he got bored and became a Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, Depressed. Bonds: Job, Poor. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Kody Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and green robe with the hood down. His hair is long and white with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.
Personality: This man loves writing and to teach people writing more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Hunter business at a young age. Cursed with vampirism at a very young age, Kody has worked very hard to control his curse. He has achieved small success as a Hunter.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Anselm Shelby, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is lengthy and is close to two feet long. This green eyed southerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Heavy steel shield. 1 Breastplate.
Wymar Clifford, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His broad hat is riddled with cuts and holes. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Wymar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Gifted. Flaws: Ugly, Addict, Disease. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp.
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