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NPC Generator

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Advanced [show]


John Quinton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in an above average manner. He wears a colorful flower in his black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has achieved small success as a Shepherd.

Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Has a crush. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

John Quinton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)10 (+0) 13 (+1)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theobald Huxley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with black pants. He is portly but not overly obese. He has wavy auburn hair. This gray eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Navigator. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small desert village. A gifted student he started as a Baker, but he got bored and became a Navigator. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Baker again.

Flaws: Addict. Bonds: Job, Nature. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Theobald Huxley, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 16 (+3)18 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Roger Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a hammer on his belt. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy black hair. His eyes are gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has drifted from career to career and currently works as a Tanner.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Job, Military, Religious. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Roger Hayden, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Chrysoprase (60 gp). Jet (70 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Kody Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kody's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Navigator

Voice: French accent

Attributes [hide]

Kody Graham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (9 gp). Blue quartz (9 gp). Jade (140 gp).


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his white hair in a flapper bob. His eyes are likewise violet. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Cartwright, Anthony learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated, Joker. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Anthony Staurheim, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp.


Social Check DCs

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