Robert Stanford, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears just a green suit. He is an epitome of beauty. He wears a colorful flower in his auburn hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Robert was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Performer.
Motivation: Expand his business.
Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 cp. 1 Minor magic item.
Balimaar Rodney, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Nature, Poor. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1800 sp.
Heward Dudley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south to a Knight, Heward learned a great deal about his mother's area of expertise. A gifted student he started as a Detective, but he got bored and became a Knight. He has achieved small success as a Knight.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Athletic, Impeccable. Flaws: Impulsive. Bonds: Job. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Druidic, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp. Golden pearl (60 gp). Golden pearl (60 gp).
Diggory Tickle, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears bulky yellow painted plate armor. His red hair is slicked back into a classic pompadour. His eyes are violet and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Diggory was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Tailor again; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). 1 Chain shirt.
Randal Melancon, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he very much looks the part of a Animal Trainer. His auburn hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Randal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Animal Trainer job and began his own company from there.
Motivation: To be a Shoemaker again; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Military. Occupation: Animal Trainer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3000 cp. Blue quartz (15 gp). Pink pearl (50 gp).
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