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NPC Generator

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Advanced [show]


Drogo Braxton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a blue shirt with thin red vertical stripes and black pants. He keeps his blonde hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Drogo was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Braxton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 15 (+2)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Alchemist’s fire.


Social Check DCs


Solomon Hale, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. His auburn hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He feeds upon the attention of others.

History: He got into the Mercenary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Bonds: Criminal record, Attractive, Job, Family. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Solomon Hale, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Moss agate (14 gp). Black pearl (500 gp).


Social Check DCs


Randal Sherwood, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His golden hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Brewer job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and to be a performer again

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Guardian, Nature, Job. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Randal Sherwood, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)8 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Gomory Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears violet trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. His brown hair is still thick. His hazel eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of eastern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Flaws: Shy, Ugly. Bonds: Military, Immigrant, Family. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Gomory Marlowe, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)6 (-2) 14 (+2)17 (+3)
Skills Athletics +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. Lapis lazuli (13 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, violet, dusty cloak and is in decent physical shape. His blonde hair is braided into rings. His gray eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Job, Criminal record. Occupation: Bowyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Marleigh, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Golden pearl (70 gp). Chalcedony (80 gp).


Social Check DCs

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