Don Yardley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue costume with the symbols of luck on his torso. His auburn hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of giants once and for all.
History: Don was raised in a hard working conservative environment. A gifted student he started as a Masseuse, but he got bored and became a Courier. He then took over the family business and is one of the better Courier for hire.
Motivation: To be a Masseuse again; and a deep hatred of giants
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Theodoric Ogden, Male Human [Permalink]
Personal [hide]
Description: A 5'7" western man, he dresses well, typically a more casual-formal manner. His hair is golden and curly. His amber eyes peer out from beneath his small black hat.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: He was born in a small mountains village. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Clerebold Wheatley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan vest and prefers yellow and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Disease, Impulsive. Bonds: Job. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Roger Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy yellow pantaloons and a black scarf. He carries a battered greatsword and tarnished scythe as well. His silver hair is lengthy. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Beggar
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1900 sp.
Guy Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He very much looks the part of a Armorer. He keeps his long black hair kept up in a rat tail. His fierce violet eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Job, Immigrant, Nature, Religious. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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