Everard Marlowe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears an entirely brown suit with white socks and a vest with buckled shoes, marred by sweets. His chestnut hair is styled in orderly dreadlocks. His eyes are a pleasant blue.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Locksmith, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Justice, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Reynard Bing, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Fortune-teller uniform. With bright auburn hair and a scraggly beard. He has blue eyes.
Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Aquan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Alex Dalton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is brown and curly. His gray unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of illithids once and for all.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids
Flaws: Disease, Impulsive, Fearful. Bonds: Enemies, Poor. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 400 gp.
Geoffrey Deighton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy green pantaloons and a pastel scarf. His brown hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Server profession.
History: Born in the west his family was never financially stable. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Job. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 5 (-3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2100 sp.
Drogo Gentry, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He wears his hair in dreadlocks. He has blue eyes.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Disciplined, Optimist. Flaws: Insomniac. Bonds: Criminal record, Job. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 3 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!