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NPC Generator

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Advanced [show]


Ralf Langdon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large pastel mantle and cape that has been intricately interwoven into his green robe. His brown hair is singed and shortened. His eyes are brown and catlike.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Ralf Langdon, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)11 (+0) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 32000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin brown vertical stripes and grey pants. He carries a battered warhammer and tarnished club as well. His blonde hair is smooth and relatively long. His eyes are a pleasant gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Disciplined, Joker, Artistic. Bonds: Immigrant. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Bernard Cornish, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 7 (-2)13 (+1)
Skills Medicine +0
Senses Passive Perception 8
Languages Common, Auran, Terran, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Wellington, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is renowned for his bright black suits and hats. His whole body is exceptionally muscular. With a patchy white beard and wild white hair. His green eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Geoffrey was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Professionalism. Bonds: Immigrant, Job, Rich, Military. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Geoffrey Wellington, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 9 (-1)9 (-1)
Skills History +3, Stealth +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Thomas Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky grey painted plate armor. He has wavy white hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Cartwright, Thomas learned a great deal about his mother's area of expertise. His arcane abilities were realized during a raid on his village. Recently the stress of being a Cartwright has made it difficult for him to sleep.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Addict, Insomniac. Bonds: Job. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Thomas Hartford, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)13 (+1) 6 (-2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theodoric Kitchur, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man prefers to wear red pants and tee shirts. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Gifted. Flaws: Insane, Depressed. Bonds: Criminal record. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Theodoric Kitchur, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 600 sp.


Social Check DCs

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