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NPC Generator

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Advanced [show]


Charles Garfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he is greedy

Flaws: Addict, Fearful. Bonds: Rich, Nature, Immigrant. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Charles Garfield, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Banker. He keeps his long red hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Banker like his father before him.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Racist. Bonds: Job, Criminal record, Slave. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Gomory Chatham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +1, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 4 Thunderstones.


Social Check DCs


Hubert Colby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a worn and beaten armor, marred by beers. His golden hair is singed and shortened. His eyes are blue and beady.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Mentor. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Hubert Colby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy black hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: He was born in the east, but his parents moved at a very young age to the west. Trym was born on a far eastern desert where he grew up under the tutelage of his father, an expert Fortune-teller. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Artistic, Entrepeneur. Flaws: Insane, Shy. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Trym Tickle, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 10 pp.


Social Check DCs


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with green socks and a vest with buckled shoes, and carries pickaxes. His golden hair is thinning but still full. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a mountains tribe. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Fighting, Gifted. Bonds: Enemies, Adventurer, Nature. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Anselm Copeland, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Onyx (60 gp). Silver pearl (40 gp). 1 Minor magic item.


Social Check DCs

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