Wymar Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats, and carries sickles. His long blonde hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: Born to a Carter, his father struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Military, Poor. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 60 pp. Moonstone (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Anselm Kent, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His golden hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To clean up the streets; and to protect his home
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Guardian. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
Hubert Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears blue trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His tied-back hair is chestnut. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently he has begun working with bootleggers and crooks.
Motivation: He uses money and sex appeal to get what he needs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Rich, Criminal record. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Raymond Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Raymond was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs
Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Family, Military. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gerald Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a brown scarf. He is physically well-built. He has moderate length chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk
Ideals: Optimist, Philantrophist. Bonds: Immigrant, Adventurer, Slave. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
Possessions: 100 gp. Red-brown spinel (110 gp). Violet garnet (600 gp). 1 Minor magic item.
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