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Advanced [show]


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and prefers to wear flannel. With bright red hair and a scraggly beard. He has gleaming, smiling brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trey was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined, Persistence. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trey Clare, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 4 (-3)16 (+3) 9 (-1)14 (+2)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Silk rope. 1 Average lock.


Social Check DCs


Miles Atherton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and regain custody of his son

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Criminal record. Occupation: Barber

Voice: Raspy

Attributes [hide]

Miles Atherton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)6 (-2) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Hunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large silver tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Logical, Fighting. Flaws: Ugly, Racist. Bonds: Job. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Hunter Birkenhead, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 500 gp. Aquamarine (700 gp). Hematite (15 gp). Tiger eye turquoise (15 gp). Chrysoberyl (110 gp). 1 Average lock. 1 Silk rope. 1 Silver holy symbol.


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his rapier ready. He has wavy white hair. This amber eyed northerner is not easily forgotten.

Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Attractive, Job. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Odo Davenport, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)16 (+3) 13 (+1)6 (-2)
Skills Medicine +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Cooper, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. Godfrey was born on a far western desert where he grew up under the tutelage of his mother, an expert Dilettante. He left for the west, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Joker. Bonds: Criminal record, Rich, Immigrant. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Godfrey Cooper, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 7 (-2)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. White pearl (120 gp).


Social Check DCs

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