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NPC Generator

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Advanced [show]


Theobald Watson, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has brown hair. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Detective, but he was a colossal failure. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Bonds: Rich, Job. Occupation: Cook

Voice: Jamaican accent

Attributes [hide]

Theobald Watson, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)9 (-1) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Obsidian (15 gp).


Social Check DCs


Godfrey Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a black vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His white hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Architect profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Cartwright and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Godfrey Brownrigg, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Cloth of gold vestments (130 gp). 1 Everburning torch. 5 Acid flasks.


Social Check DCs


Justin Dudley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears black trousers with green and pastel striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His white hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a font of random trivia from the lore and stories he has discovered

History: He is a Lamia in disguise. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Adventurer, Immigrant. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Justin Dudley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Draconic, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Kelsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt with thin violet vertical stripes and brown pants, he is not a threatening figure. His brown hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's in love; and seeks redemption

Ideals: Justice. Bonds: Family, Criminal record, Military, Has a crush. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Everard Kelsey, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ernest Wellington, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy and is close to two feet long. His eyes are hazel and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Religious. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Ernest Wellington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)15 (+2) 10 (+0)14 (+2)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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