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Charles Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his mace ready. He has no hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Charles was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Family. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Charles Stanton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Chrysoprase (30 gp). Moonstone (30 gp). Deep green spinel (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Dustin Astley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, wearing red shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Expand his business.

Bonds: Attractive, Job, Adventurer, Poor, Criminal record. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Dustin Astley, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)16 (+3) 8 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Sylvan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 70 pp.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Immigrant, Rich. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Branson, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. Deep green spinel (110 gp). Red garnet (110 gp).


Social Check DCs


Charles Home, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is white and curly. His green eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast forest. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and doesn't want to be a miner and was forced into it by his family

Ideals: Entrepeneur, Joker. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Charles Home, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Alex Dryden, Male Human [Permalink]

Personal [hide]

Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His chestnut hair is kept up in a ponytail inside a top hat. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north, but his parents moved at a very young age to the south. He married young, but lost his spouse to brigands. He used his abilities to travel the world and help people.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Shy, Depressed. Bonds: Poor, Immigrant, Enemies. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Alex Dryden, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)7 (-2) 14 (+2)15 (+2)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Red garnet (160 gp). 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Masterwork manacles.


Social Check DCs

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