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NPC Generator

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Advanced [show]


Manfred Darby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his rapier, and his gloved hand is found clutching a rapier. His hair is short and black. His fair skin shows little sign of his aristocratic breeding.

Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Manfred was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Optimist, Persistence. Bonds: Attractive. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Manfred Darby, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gerald was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Gerald Hastings, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 25000 sp.


Social Check DCs


Bernard Hayden, Male Human [Permalink]

Personal [hide]

Description: An older man who wears red trousers with brown and blue striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast desert. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Assassin.

Motivation: Further expansion of business.

Flaws: Ugly, Insane, Racist. Bonds: Job, Nature. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Bernard Hayden, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)16 (+3) 17 (+3)7 (-2)
Skills Arcana +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Heward Copeland, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears rags and sports a simple walking cane. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Wants his loneliness to end; and he has a crush on the local mortician

Flaws: Depressed, Antagonistic. Bonds: Poor, Nature, Adventurer, Has a crush. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Heward Copeland, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Amber (70 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Manfred Remington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Fighting, Pacifist, Gifted. Bonds: Family, Rich. Occupation: Dyer

Voice: American accent

Attributes [hide]

Manfred Remington, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp. 1 Masterwork Musical instrument.


Social Check DCs

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