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Advanced [show]


Lewis Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His hair is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lewis's homeland. Lewis decided to take the middle way and become a bodyguard. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant, Criminal record. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Lewis Gresham, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)9 (-1) 8 (-1)17 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Superior lock. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs


Adam Tickle, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears a worn and beaten armor. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Bowyer; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Has a crush, Adventurer, Immigrant, Religious. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

Adam Tickle, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Balimaar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown tunic with pastel highlights, and long grey pants that bunch up around his shoes. He has a small bristly mustache and wavy red hair. His gray eyes peer out from beneath his Stetson brown hat.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. One day when Balimaar was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Balimaar was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his brother to traveling adventurers

Flaws: PTSD. Bonds: Immigrant, Job, Family, Mentor, Debt. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Balimaar Tewksbury, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly clubs and bows. He is bald on top and has large white tufts of hair around his ears. His green eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Nothing but the best is good enough for him; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

John Carlisle, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)8 (-1) 11 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Heward Oakley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. His long white hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Religious. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Heward Oakley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 11 (+0)18 (+4)
Skills Intimidation +6, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 60 pp.


Social Check DCs

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