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Advanced [show]


Wymar Elton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: Wymar hails from a village terrorized by illithids. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants his loneliness to end; and he's in love

Flaws: Shy, Fearful. Bonds: Enemies, Adventurer, Has a crush. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Wymar Elton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 4 (-3)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. Jade (140 gp). Moonstone (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is thinning but still full. His brown eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and an old rival family wants him found

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Geoffrey Ansley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 8 Acid flasks.


Social Check DCs


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. His black hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.

History: Born in the east to a Adventurer, Ralf learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Job, Criminal record. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Ralf Marlee, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 6 (-2)9 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Reynard Norton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black tunic with white highlights, and long green pants that bunch up around his shoes. He has a chestnut handlebar mustache and slicked back chestnut hair. He has violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful slaver made him what he is. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Ideals: Athletic. Bonds: Job, Has a crush, Adventurer, Mentor, Slave. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Reynard Norton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a red collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fletcher mother left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Henry Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)14 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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