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NPC Generator

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Advanced [show]


Frederick Conway, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. He has golden hair. His hazel eyes peer out from beneath his top yellow hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is wracked by social anxiety.

Ideals: Justice. Flaws: Ugly, Fearful, Secretive. Bonds: Criminal record. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Frederick Conway, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)9 (-1) 13 (+1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Tiger eye turquoise (4 gp). Golden pearl (130 gp). Jasper (80 gp).


Social Check DCs


Wymar Hampton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is short and white. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Racist. Bonds: Nature, Military. Occupation: Crown-heir

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Hampton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp. Red-brown spinel (100 gp). Jet (100 gp). Azurite (11 gp).


Social Check DCs


Geoffrey Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His hair is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He has worked as a Spice Merchant like his father before him.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Military, Job. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Payton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Malachite (10 gp). Coral (110 gp). Amethyst (110 gp).


Social Check DCs


Norman Bristol, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black tunic with white highlights, and long yellow pants that bunch up around his shoes. With bright golden hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Carter, Norman learned a great deal about his mother's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To be a Detective again; and sabotage a competitor

Ideals: Athletic, Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Norman Bristol, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver comb with moonstones (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Balimaar Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a simple violet robe with grey stripes complete with hood. His head has been shaved. This blue eyed westerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up longbow and armor he uses now. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Greedy, Disease. Bonds: Adventurer, Nature. Occupation: Knight

Voice: Stutters

Attributes [hide]

Balimaar Cumberbatch, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Black pearl (800 gp). Red garnet (100 gp).


Social Check DCs

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