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NPC Generator

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Advanced [show]


Gomory Brent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with white colored cloaks and clothing. His white hair is heavily combed to the right. His fierce blue eyes like to dwell on things.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich western family. His childhood dream was to be a Body Guard, but he was a colossal failure. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Extrovert. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Brent, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Alexandrite (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He has wavy silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the north, but his parents moved at a very young age to the west. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Military, Immigrant. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Tim Hallewell, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Don Vance, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a scimitar. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and human compassion

Ideals: Gifted, Artistic. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Don Vance, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Norman Willoughby, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His chestnut hair is cut short. His eyes are blue and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Family, Slave. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Norman Willoughby, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)10 (+0) 12 (+1)6 (-2)
Skills Deception +0, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Thomas Clare, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He has moderate length white hair. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised by priests from a young age. In his 17th year, his parents were killed by a orcs raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Thomas Clare, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 10 (+0)9 (-1) 16 (+3)17 (+3)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 2700 sp. 1 Masterwork Common Melee.


Social Check DCs

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