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NPC Generator

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Advanced [show]


Dean Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His white hair, when down, is lengthy. This blue eyed easterner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Seamstress.

Motivation: He is terrified, and will act out of fear; and he is greedy

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Dean Stapleton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)8 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 3 Thunderstones.


Social Check DCs


Wymar Ramsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of luck around his neck, and a flail on his belt. His red hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Adventurer, Rich. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Wymar Ramsay, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 18 (+4)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Amber (60 gp). White pearl (60 gp). Hematite (13 gp). 1 Hourglass. 1 Climber’s kit.


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears bulky white painted plate armor. His whole body is exceptionally muscular. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Locksmith, his mother struggled to pay the bills. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Opinionated, Gifted. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Anselm Everleigh, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Wymar Langston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing colorful clothing, dressed as a Cook. He wears a wide-brimmed hat to cover his moderate length blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Selfish, Fearful. Bonds: Religious, Nature. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Wymar Langston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 9 (-1)8 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Odo Addington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, blue shirt, and brown tie. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is short and silver. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Odo was born on a far southern forest where he grew up under the tutelage of his father, an expert Fortune-teller. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many orcs want him driven away.

Ideals: Fighting, Disciplined. Bonds: Immigrant, Religious, Enemies. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Odo Addington, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Bloodstone (60 gp). Black star sapphire (900 gp). 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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