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William Elton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His black hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: He was born in the north, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Fighting. Flaws: Insane, Insomniac. Bonds: Immigrant, Family. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

William Elton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Milton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He is dressed in earthy colors with a violet and red handkerchief worn on his right side. He wears his hair in dreadlocks. His thin eyebrows rest above his beady hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His druidic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted, Justice. Flaws: Ugly, Emotional, Depressed. Bonds: Military. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Geoffrey Milton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)7 (-2) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Justin Alby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown clothing when he does not wear armor. He wears his brown hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Justin Alby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)6 (-2) 4 (-3)13 (+1)
Skills Animal Handling -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Silk rope. 1 Bullseye lantern.


Social Check DCs


Randal Alston, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a card on it. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes, though not visible through his cowl, are violet.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and to find somewhere to settle down

Ideals: Artistic, Professionalism. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Randal Alston, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Solid gold idol (400 gp). Solid gold idol (400 gp). Solid gold idol (400 gp).


Social Check DCs


Justin Heiser, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Justin was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Justin Heiser, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 15 (+2)9 (-1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp.


Social Check DCs

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