Drogo Prescott, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely blue suit with white socks and a vest with buckled shoes. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Merchant profession.
History: Drogo hails from a village terrorized by brigands. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Mercenary like his mother before him.
Motivation: Meet up once more with his childhood friend; and to prove his worth to the world
Flaws: Impulsive. Bonds: Job, Enemies, Adventurer. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Masterwork Light wooden shield.
Hubert Hailey, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears skinny pants and wears a brown and grey robe with the hood down. He wears his red hair up in a very large beehive style do. His amber eyes have a joyful gleam in them most of the time.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses divination through singing.
History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up sword and armor he uses now. He has never given up on his poetry dream.
Motivation: Find a way to reverse the transformation of his sister; and he seems to be bored by most things
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Mayor
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy green suit. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to loving parents in a slum to the east. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He wants to get laid; and wants a kiss
Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record, Poor, Has a crush. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Buckler. 1 Darkwood Buckler.
Hubert Tinley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His eyes are green and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Reynard Budd, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a tan and green robe with the hood down. He has a long chestnut beard with little hanging trinkets. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, In love, Rich. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Alchemist’s fire. 2 Antitoxin. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
