Cory Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his chestnut hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Cory was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a knight and was forced into it by his family
Ideals: Philantrophist, Artistic. Bonds: Slave, Attractive, Family. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Aquamarine (600 gp). Blue quartz (8 gp).
Dean Ashley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He has a black handlebar mustache and slicked back black hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered west to less war torn lands. He got away from his former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down.
Ideals: Philantrophist, Gifted. Flaws: Mundane, PTSD. Bonds: Attractive. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Bloodstone (70 gp). Rock crystal (70 gp). Citrine (70 gp). Jade (160 gp). 1 Minor magic item.
Norman Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His auburn hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: Eccentric and domineering, Norman will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Norman's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: Revenge; and he wants revenge against goblins
Ideals: Extrovert, Philantrophist. Flaws: Antagonistic, Addict. Bonds: Enemies. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp).
Hunter Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Flaws: Antagonistic. Bonds: Mentor, Job, Family. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1
Possessions: 20000 cp.
Theodoric Denholm, Male Human [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. His brown hair is greasy and uncared for. His amber eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Joker. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp. Eye agate (10 gp). Red spinel (110 gp).
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