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NPC Generator

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Advanced [show]


Dustin Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He wears a feathered hat to hide his balding. His amber eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Dustin studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Human compassion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Terse, Racist, Addict. Bonds: Adventurer. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Dustin Anderton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)13 (+1) 4 (-3)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 3 Antitoxin.


Social Check DCs


Charles Alton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His long red hair is drawn into a two foot long braid. His violet eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has all his life been fascinated with music.

History: He got into the Ruler business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Charles Alton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise green. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful necromancer made him what he is. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Attractive, Nature, Mentor. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Arnold Fidget, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trym Webley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Adventurer, Nature. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Webley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 18 (+4)12 (+1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). He has a long silver beard with little hanging trinkets. His blue unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. His job bores him to no end. He has decided to make it more interesting.

History: He was born in a small plains village. He moved out north to avoid the crime he committed. During his travels, Theodoric and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theodoric discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theodoric fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Mitchell, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. Deep blue spinel (400 gp). 1 Magnifying glass. 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs

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