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NPC Generator

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Advanced [show]


Raymond Cotton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of quarterstaffs on his belt, each one with a jet on the hilt. He wears a small hat to hide his balding. His hazel eyes peer out from beneath his small brown hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 7 years old his parents immigrated from the west. Raymond was born on a far western plains where he grew up under the tutelage of his mother, an expert Scribe. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Raymond Cotton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 13 (+1)15 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Fiery yellow corundum (900 gp). Deep blue spinel (600 gp).


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He has red hair. He has gray eyes and a tan hat with a violet feather.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: Born in the south his family was never financially stable. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Hamilton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Beitz, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly whips and glaives. His moppish golden hair is in a traditional bowl cut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Emotional, Disease. Bonds: Criminal record, Rich. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Hunter Beitz, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Golden yellow topaz (300 gp). Aquamarine (300 gp). Tiger eye turquoise (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Colton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a dire rats raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against dire rats; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Drogo Colton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his kukri. Beneath his clothing is a huge mess of scar tissue. His golden hair is singed and shortened. His eyes, though not visible through his cowl, are violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south to a Bellfounder, Bertram learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bellfounder soon after.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to be a fletcher again

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Job. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Bertram Carlyle, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)18 (+4) 9 (-1)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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