Don Trollope, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is wearing a long, black cloak. He has a hunchback. His golden hair is unkempt and raggedy. This violet eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Slave. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Dustin Stapleton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears brown painted combat armor at almost all times. His golden hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.
History: Born in the west to a Doctor, Dustin learned a great deal about his father's area of expertise. A gifted student he started as a Carter, but he got bored and became a Doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to be a carter again
Ideals: Joker, Entrepeneur. Bonds: Attractive, Job. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 6 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Peter Walpole, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black tunic with violet highlights, and long tan pants that bunch up around his shoes. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gomory Holton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly bastard swords and sickles. His golden hair is thinning but still full. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Fighting. Flaws: Insomniac. Bonds: Criminal record, Slave. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Randal Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear grey tank tops with white pants. He is bald on top and has large black tufts of hair around his ears. His eyes are green and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Assassin.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Thieves’ tools. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!


