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Advanced [show]


Gerard Alston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large red tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful wizard made him what he is. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Mentor, Criminal record. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Gerard Alston, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Allerton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He is portly but not overly obese. His brown hair is slicked back into a classic pompadour. This violet eyed southerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Arnold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Courier again; and wants to open a new tavern

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Arnold Allerton, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a club on his belt. He has shaved his head bald. His violet eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Criminal record, Nature. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Browning, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Don Royal, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his black hair in a pixie cut. He has a dull look in his gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: His father raised him in a mountain cabin. A freak accident while working with his Server mother left him crippled. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Disease. Bonds: Rich, Religious, Nature. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Don Royal, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Breastplate. 1 Masterwork Heavy steel shield.


Social Check DCs


Robert Bentley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is typically in his Carter uniform. With bright auburn hair and a scraggly beard. His green eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Carter like his father before him.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Job, Nature, Adventurer, Family. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Robert Bentley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)14 (+2) 8 (-1)14 (+2)
Skills Athletics +5, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1

Possessions: Rhodochrosite (5 gp). Citrine (20 gp). Tiger eye turquoise (5 gp). 1 Masterwork Common Melee.


Social Check DCs

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