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NPC Generator

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Advanced [show]


Hugh Southey, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Hugh was raised in a hard working conservative environment. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hugh's mother didn't care for him much, and the feeling was mutual. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the west; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Southey, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. Solid gold idol (500 gp). Black velvet mask with numerous citrines (70 gp).


Social Check DCs


Don Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. His moppish white hair is in a traditional bowl cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Don Melancon, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 10 (+0)6 (-2)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp.


Social Check DCs


Raymond Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy golden hair. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Selfish, Forgetful. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Raymond Dayton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Patrick Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with top hat. Beneath his clothing is a huge mess of scar tissue. His black hair, when down, is lengthy. His eyes are likewise green.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: He served in the navy to pay for his family's outstanding loans. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others.

Ideals: Persistence. Flaws: Fearful. Bonds: Slave, Attractive, Military. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Patrick Kimberley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, blue cloak. His black hair is singed and shortened. His fierce amber eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gerard hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Gerard Graeme, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 8000 cp. Sardonyx (20 gp). Golden pearl (120 gp). Rock crystal (20 gp). Golden yellow topaz (300 gp).


Social Check DCs

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