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NPC Generator

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Advanced [show]


Alex Walcott, Male Human [Permalink]

Personal [hide]

Description: This western man sports black clothing, slightly heavier than average wear. His clothes are grease stained in places. His golden hair is still thick. His ears are large.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Alex Walcott, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)18 (+4) 14 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Tim Ryley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and is wearing colorful clothing, dressed as a Architect. His left leg appears badly burned and disfigured. His white hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: He got into the Architect business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He struck the Architect job and began his own company from there.

Motivation: To be a Healer again.

Ideals: Gifted, Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Tim Ryley, Male Human Fighter 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)16 (+3) 17 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Aquan, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10000 cp. Sapphire pendant on gold chain (1200 gp). A delicate brass dragon egg (80 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Thackeray, Male Human [Permalink]

Personal [hide]

Description: This western man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His clothes are grease stained in places. His golden hair is heavily combed to the left. This violet eyed westerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gomory was born on a far western plains where he grew up under the tutelage of his mother, an expert Merchant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Gomory Thackeray, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2600 sp. 1 Antitoxin. 3 Thunderstones.


Social Check DCs


Richard Nash, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: When he was but 3 years old his parents immigrated from the west. His childhood dream was to be a Carter, but he was a colossal failure. He has drifted from career to career and currently works as a Assassin.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and to unite with his sister

Ideals: Disciplined. Bonds: Attractive, Family, Immigrant, Job. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Nash, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)8 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Deep blue spinel (900 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


William Branson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy blue suit. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Beggar. He has drifted from career to career and currently works as a Beggar.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker, Optimist, Artistic. Bonds: Attractive, In love, Job. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

William Branson, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs

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