Everard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears silk and lounges about seductively. His hair is silver, silky, and of moderate length. His eyes are blue.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Jeweler, who enjoyed hunting, Everard was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Justice. Flaws: Hedonist, Depressed. Bonds: Attractive, Nature. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
Roland Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bather. He has a slight overbite and is overall scrawny. His blonde hair is styled in orderly dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He became a Bather soon after.
Motivation: He wants to meet his childhood hero.
Flaws: Selfish. Bonds: Rich, Adventurer, Job. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +6
Possessions: 100 gp.
Miles Allerton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Tanner uniform. His hair is black and curly. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Map Maker, but he got bored and became a Tanner. He has worked as a Tanner like his mother before him.
Motivation: To be a Map Maker again; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Joker. Flaws: Addict. Bonds: Job, Poor, Religious. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Red-brown spinel (100 gp).
Drogo Reid, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.
History: Born in the west to a Armorer, Drogo learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the west, certain he would find work there.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Bonds: Job, Religious, Immigrant, Criminal record. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Simon Lancaster, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is dressed in a clean white cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He has white hair. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Animal Trainer. Further he is a bit of a stoner and is frequently out of it.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Animal Trainer
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
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