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Advanced [show]


Tim Garfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken from his home at a very young age. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Selfish. Bonds: Attractive, Criminal record, Poor, Slave. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Tim Garfield, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Godfrey Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Mayor uniform. He has a penchant for wearing a ring with an oversized amber on his right hand. He has shaved his head bald. This hazel eyed westerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his father.

History: Godfrey was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has worked as a Mayor like his father before him.

Motivation: He is greedy.

Ideals: Impeccable, Entrepeneur. Bonds: Job, Rich, Debt. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Rodney, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp.


Social Check DCs


Hubert Camden, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His silver hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise green. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Doctor and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Shy, Insane, Disease. Bonds: Attractive, Job. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Hubert Camden, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing the road beaten gear of a warrior. He has dyed his greying black hair a little too much giving a sharp black color. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Fighting, Impeccable. Flaws: Insane, Fearful. Bonds: Nature, Family. Occupation: Miner

Voice: Stutters

Attributes [hide]

Gilbert Gresham, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)9 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Everard Shelby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has moderate length white hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Everard has worked very hard to control his curse. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Flaws: Shy, Addict, Disease. Bonds: Nature, Family. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Everard Shelby, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs

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