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NPC Generator

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Advanced [show]


Wymar Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He has styled his white hair well, parting it to the right. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and wants a kiss

Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Religious, Has a crush. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Wymar Spaulding, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)12 (+1) 7 (-2)16 (+3)
Skills Arcana +3, Survival +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: Just what you see.


Social Check DCs


Roland Kimberley, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Joker, Persistence, Artistic. Bonds: Attractive. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Roland Kimberley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Amber (160 gp).


Social Check DCs


Bernard Mori, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He sports a flattop hair cut. His eyes are gray and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Mentor. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Bernard Mori, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)8 (-1) 9 (-1)17 (+3)
Skills Medicine +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Rolf Gyula, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sage uniform. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered north to less war torn lands. He has set out to sabotage the competition.

Motivation: To be a Masseuse again.

Flaws: Impulsive, Hedonist, Mundane, PTSD. Bonds: Job. Occupation: Sage

Voice: Stutters

Attributes [hide]

Rolf Gyula, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)9 (-1) 6 (-2)10 (+0)
Skills Arcana +1, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 5000 cp.


Social Check DCs


Ernest Astley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His brown hair is lengthy. His eyes are violet and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: The child of a Hunter, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the large cave and found the beat up crossbow and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Ernest Astley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 12 (+1)7 (-2)
Skills History +5, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (500 gp). Solid gold idol (300 gp). Solid gold idol (300 gp).


Social Check DCs

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