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NPC Generator

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Advanced [show]


Shane Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Ugly, Antagonistic, Secretive. Bonds: Religious. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Shane Roscoe, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 19 (+4)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 27000 cp.


Social Check DCs


Alex Kent, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered scythe and tarnished monstrous two handed axe as well. He has shaved his head bald. His eyes are likewise violet. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and retire the richest man in the east

Ideals: Fighting, Entrepeneur, Artistic. Flaws: Depressed. Bonds: Poor, Attractive. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Alex Kent, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Iolite (80 gp). Hematite (16 gp). Jasper (80 gp).


Social Check DCs


Gunter Southey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. With bright brown hair and a scraggly beard. His eyes are likewise violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Born in the south to a Baker, Gunter learned a great deal about his father's area of expertise. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.

Motivation: Seeks redemption.

Flaws: Emotional, Antagonistic. Bonds: Job, Criminal record. Occupation: Baker

Voice: Excited and jittery

Attributes [hide]

Gunter Southey, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Norman Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a white shirt with thin black vertical stripes and pastel pants. He sports a long chestnut beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of eastern immigrants he idolized his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Athletic, Logical. Bonds: Nature, Immigrant, Debt. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Norman Braxton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Snape, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to cover his moderate length white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Snape, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)5 (-3) 14 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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